![]() ![]() With those changes, and the other MFPlay/RTWorkQ changes mentioned above, the game does start, and can get in-game (though from the 5 minutes testing I've done, it does seem to crash a bit). In the 28529 update, this involves NOPping out (replacing with 0x90) 7 bytes at 0x13672e and 0x1f4675. Unfortunately, using winetricks' msctf.dll installation isn't enough to stop it crashing.įortunately, the game does start correctly if the code that calls into InputSystem_w32.dll's TextServicesFrameworkManager_get() function is patched out (in particular, the calls to the object returned by that function need to be patched out, rather than the calls themselves). Okay, so the InputSystem_w32.dll problem seems to be due to the game needing the Win32 Text Services Framework.
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